I only had to kill the closest turrent and between LRMs and the wolverines loadout killed the tramsports and as each mech topped the hill I blasted them. Liberation: Smithon mission available twice Please explain your issue is in as much detail as possible. BATTLETECH > General Discussions > Topic Details. Reader mode. Espaol - Latinoamrica (Spanish - Latin America), https://www.youtube.com/watch?v=7HnWFygntpY, https://steamcommunity.com/profiles/76561197980183622/screenshot/775112599280953995. It really does challenge you to not only destroy the trucks, but not blow up any ammo crates as well. Albireo May 9, 2018 @ 7:49pm. You can complete this. 3 Assault Mechs and a Light Mech. It puts you in command of your own mercenary outfit, as you find yourself inexorably drawn into a bloody dynastic conflict set in the Periphery of the Inner Sphere, trying to restore High Lady Kamea Arano to her throne. Reserve your turns near the water and let them show their faces before you waste any turns. So I have to fight off 8 mechs at the same time while dodging LRM turrets AND focussing my fire, not on the turrets or mechs, but on heavily armored transports. Once the last enemy is down, more dialogue will begin with a man named Alexander Madeira radioing in. Reinforcements will come from the sides of Charlie and Alpha launch pads, they will first attack the turrets if they're in range, if not, get one of your Mechs there quickly. Valve Corporation. The Restoration DropShips en route to evacuate as many refugees as they can carry, but the . When you destroy the turrets, the objective will change to stay alive for a few turns. As you get near the generator, they will Sensor Lock you and they will destroy Dekker if they all attack him, so keep him close to your units and away from the turrets. Liberation: Smithon. I tried this with a setup of AC10, Mlaser and SRM's. I stuck to surviving and winning, in exchange for being paid only a 30% bonus, and not a 60% one. The problem with the mission is the sheer amount of LRMs facing you. Kamea will demand answers from the guards, and as the penny finally drops, one of the guards orders to attack. Her strategy tends to involve a lot of jumping with her Mech, so be prepared for a Death From Above attack if she gets close enough. Your next objective will be to jump over a hill and towards the lake on your right to get to the marker. All rights reserved. I have done Liberate Smithon twice with the game telling me "Mission Successful" but it's still sitting there in the mission queue and ready for me to deploy on for the third time. The Restoration Army is engaged in a battle of attrition against Directorate forces, and our ground forces need resupply if they're going to prevail. Dang it was way easier than I thought. After landing, you'll end up overheating, and be forced to move your Mech into the lake on your next turn. Super straight forward. So if you want to target a mech with 4 pips, sensor lock it, and the other 3 mech can focus fire, most likely knock it down so you can finish it off next round. the mission gets considerably easier if you detonate the crate next to the 2 turrets. close. As soon as the mission begins, you will have made enemy contact. Extraction is a storyline mission in Battletech. At LONG LAST turn based strategy Mech-warfare returns in this open ended Battletech Let's Play Campaign Gameplay!Subscribe for daily videos! Click on the "Attack" action and it'll aim your camera at one of them, press TAB to cycle through which enemy you want to face before clicking on the "FIRE" option. When you finally destroy the fuel pumping station, a new lance will arrive from the east. The SLDF Corps of Engineers built underground fortresses and . Kamea will join you and as per usual, you can only choose 3 Mechs. All trademarks are property of their respective owners in the US and other countries. (yes, stomp) on the rear of the trucks, they go up real nice with phy atks. the trucks spawn right next to it. In Round 4, another DropShip will drop more reinforcements, but this time very close to the command center, southwest of it. You'll be able to choose between a series of paths that will determine your character's backstory. Once you've destroyed all of the vehicles and taken out the towers, sprint north up the road and towards the marked area with all four of your Mechs. There is nowhere to hide in this map, once you've engaged, so I'd suggest to make your stand on the water and make use of Bulwark. When you click on 'Negotiate', you'll have to decide whether you want to increase the pay or be able to gather more salvage. We want you to claim them for the Restoration instead. Physical attacks work quite well, especially if you're able to knock him down, but I feel this probably isn't the wisest option. Heres the loadout: It is an annoying mission. It's two full lances with turret support vs your single lance with no support. Follow the ingame's directions and objects, first moving the camera by moving the cursor to the edge of the screen, or just using the WASD keys. This item will only be visible in searches to you, your friends, and admins. Know that all your Mechs have to stay within the yellow area, or it will not count towards the number of towards you have to defend your position for. Walkthrough BattleTech . Use the terrain to your advantadge, there's plenty of Marsh, forest and water that you can use depending on the circumstances. Just have to cheese it using a scout with sensor lock and LRM mechs. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. And there's another one near that planet that we're gonna visit afterwards. 2. nice strategy, I hated that one, one of the two trucks got away, the other one I blew one of the ammo dumps to fry it. With all objectives complete! It's saved my butt plenty of times during this and previous missions. Pretty much at the border of the map itself. BATTLETECH. Posted May 12, 2018. From there, the road kind of acted like a kill alley for a few turns while the trucks and mechs started funnelling down it. It really does challenge you to not only destroy the trucks, but not blow up any ammo crates as well. After destroying the enemy vehicles and reaching the marked area, Victoria will ask Kamea to stand down one more time before sending a man named Haust to take her out when Kamea refuses once more. Once you've destroyed the second generator, reinforcements will spawn in the middle of generators Bravo and Charlie, you'll be able to attack them from both sides. Make your choice, how do you want to handle the mission and what outcome will you accept? When there are 5 turns remaining, more reinforcements will arrive. Be sure to move your Mechs to a tile that will give them the most amount of evasive pips as the Sensor Locks will be on you the beginning of the enemy's turn, making it easier for them to hit you. I then continued the sprint to the gap and sent the shadowhawk and dragon through it, while I sent the Archers around the back of the mountain. It should be feasible. . Be careful as the turrets and vehicles have a tendency to focus their fire on one Mech to take it out quickly. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Crits can hurt the pilot and they make a good addition for when you want to capture a whole Mech for salvage. There's also a Catapult, which you might be interested in capturing. For more information, please see our And if you have an opportunity for a melee attack, I'd use it. Attacking the vehicle with a physical attack or close range shots will quickly dispose of it. This . Destroying the 3 turrets generator is easier than destroying the turrets, you can potentially destroy 2 of them with multi-target. Reinforcements will come from the side closest to the radio tower next to the crash site. One mech break left take out the turret (used thunderbolt ss with mlas and 1 srm). BattleTech 3025 Hyades Rim - final beta version 9.0.0 released! Your primary goal is to destroy the units guarding the munitions depot. Use him first and order him to move to the right to make enemy contact. . Ya I noticed some Mechs become more prevalent later. Goat. There are 2 lances of enemy mechs, and some LRM turrets, and they really pound me with PPCs from long range. We also tasked with protecting as much ammunition as we can and intercepting two escaping supply trucks. I had trouble with this initially. Great job, and big thanks! In Round 2, a DropShip with enemy Mechs will arrive from the northwest and make their way to the barracks. All rights reserved. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Cookie Notice For me, the biggest challenge was the Locust. Talk to Sumire for a detailed explanation. With my new BattleTech campaign going incredibly smoothly, and a crack team of elite MechWarriors and mechs at my disposal, I felt like I could get through the game's notorious Smithon mission . Going the shortest way from Silo Bravo will take you to yet another hill you can use to your advantadge. Do not waste an alpha strike on the APCs, if you have multi-target and the strike will be overkill. The problem with the mission is the sheer amount of LRMs facing you. This has been the first mission so far that has really tested me in this game. Negotiate the only available contract for now. The Restoration Army is engaged in a battle of attrition against Directorate forces, and our ground forces need resupply if they're going to prevail. Just Getting Started - Destroy 50 Mechs (any size). . This item will only be visible to you, admins, and anyone marked as a creator. Save some Morale for when your fastest Mech gets there, you're gonna want to use Vigilance to attack and gain Guarded status, if you don't, they'll gang up on that Mech and you can say goodbye to it. Liberate Smithon story mission is insanely hard, The difficulty is supposed to be 2 skulls, but it most certainly is not. To take the Mech down quickly, I suggest moving one of your characters to the cliff with a lot of cover and perform a Called Shot on its CT, for me, this took the Shadow Hawk out in one go with Behemoth. 11 try or so on this.. fail fail and fail the trucks spawn load and run in same turn so i gave up on that after 5-6 tries and then thoose lights swarm ya sensor look and then the lrm hell starts to rain in i cant hit thoose lil buggers they always bee braced covert and evasive in same turn as firing?? it's a story mission rated 2 skulls, I did 2,5 and 3 skull missions right before this and i was fighting groups of 2-4 light/medium mechs with the occasional single heavy. Pre- Deployment: Tips on How to Set Up your Lance. Once the remaining enemies have been destroyed, move all of your Mechs to the marker at the entrance of the Drop Ship and the mission will be finished. Be aware that it might be a little too far standard range weapons. First try with each strat. Take note that every path will give a different bonus to your stats. now comes this 2 skull mission where you have to fight 8 medium&heavy mechs, who trigger on turn 1, have a shitton of turrets on their side and on top of that you're supposed to stop transport vehicles, spawning turn 1 out of range with more move range than any of my mechs, Edit: I FKN DID IT! Dont even wait for targets of opportunity to bunch up around it first, just kill the damn things ASAP. I found out how to enable the debug console and just skipped the mission. Do Not Sell or Share My Personal Information. My advice is to train Dekker to learn Sensor Lock. Unlike last time, there will be 5 enemy vehicles that won't do much damage and can be taken out in one hit. Does anyone have advice for completing it? Use these free turns to sprint and build up your evasion points. Take advantadge of its short range and attack him from the distance. Checking my battletech_log.txt, I found this at the bottom, what to do? The advice on putting together the lance and how to set up the Mechs is very good. Navigation: Here is where you move among star systems. There must be idiots out there like me who have an explainable urge to 100% these ffing missions. Further left, are three vehicles and two turrets. This guide will cover the campaign missions and some general strategy tips for finishing side missions. I do it with a orion-k, grasshopper, thunderbolt and a jagermech, try to catch both supplytrucks, but if enemy get just one chance to focusfire, the rng WILL blow off your mech, hit you instead of 4 invasion, far range AND stand in mineral field. I had 50-60T mechs in range of a bomb, I could LRM rain on the 3 but not the bomb.. What gives? If you've got a light mech, keep it away from the Jagermech, it's equipped with 2 AC/5 and 2 AC/2 and 2 M Lasers. PRE-APLHA BUILD VIDEO IS OUT! Conversely if the enemy is standing in them, prioritize another target. This is my best crew atm and my best mechs. Abuse Bulwark and don't be afraid of wasting turns, this is the fastest way of finishing this last part. The vehicle is an LRM carrier, but you will have no problem taking it out by being so close. Valve Corporation. Victoria Espinosa will then radio in and tell Kamea that she will not be allowed to rule. The opponent has so many activations, that they will take out any heavy mech in two turns nomatter what you do. Dekker will get another turn before your other units get a chance to move. This one you will optimaly pop on the heavy they send, or just if you see two or more other mechs. In the wake of Commodore Ostergaard's initial attack, Taurian BattleMechs have continued to wreak havoc on the general population. You'll see a list of available contracts. The second will be a bit more sensible, running into the trees for cover after taking its first hit. Beware of your Mech's temperatures when near that fire starter, if it gets close enough, one attack will overheat and possibly shut down your Mech. Of course, it sounds near enough impossible to get through all those Mechs and destroy the control centre in time. Note: Destroying the generators will destroy the turrets around it. There are small passes to the left and . All trademarks are property of their respective owners in the US and other countries. The remaining 2 mechs are all medium lasers, and the other is SRMs. Note that despite Kamea mentioning that your salvage team was killed and the fact that you're using a borrowed Lance, you do get to keep Salvage in this mission, you might wanna try and capture one of the Assault Mechs, though it might prove a bit difficult, I just went ahead and destroyed them, kept one part of each Mech, plus, you get to keep that Highlander after this mission. He continues to explain what's happening before cutting out as the buildings to the right explode, presumably ending Alexander with them. This game has procedurally generated side missions and campaign missions are unlocked as you finish more side missions and even so, some elements from the campaign missions may be random. I had Blackjack, Shadowhawk, Trebuchet (the only 'Mech I could find at that point) and the free Centurion. The advantadge to getting + weapons is, besides the obvious bonus, it's that the tonnage is the same as their regular counterparts. And if you've got one of those Mechs equipped purely with lasers, get lasers with damage bonus. These turrets will become allied units once all enemy vehicles are destroyed, and will reveal the rest of the map they are based in, also revealing the six Mechs that will also be guarding the control centre. Silo Bravo will take out the turret ( used thunderbolt ss with mlas and 1 SRM ) you waste turns... 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This has been the first mission so far that has really tested me in this game turns near the and.